I am Hanyang Lu, a senior student at Southeast University, major in Computer Science. I am passionated about real-time rendering techniques. Currently I am focusing on my graduation project Horizon.
horizon is a real time rendering engine for my graduation project. It is for implementing real time atmospheric scattering effect.
Dredgen-gl is a real time renderer based on OpenGL, Implemented deferred shading pipeline, physically based shading for opaque material, real time shadowing algorithm, shadow mapping and percentage closer filtering.
soft-renderer consists basic elements of rendering pipeline: model loading, geometry transformation, barycentric coordinate based rasterization, Phong shading and texture mapping.
my toy offline renderer, implemented ray casting, ray geometry intersection, recursive ray tracing.