v4vendeta.github.io

Email: hy.lu@outlook.com

Github: v4vendeta

Linkedin: hanyanglu


Bio

I am Hanyang Lu, a senior student at Southeast University, major in Computer Science. I am passionated about real-time rendering techniques. Currently I am focusing on my graduation project Horizon.


Project

Horizon

horizon is a real time rendering engine for my graduation project. It is for implementing real time atmospheric scattering effect.

Dredgen-gl

Dredgen-gl is a real time renderer based on OpenGL, Implemented deferred shading pipeline, physically based shading for opaque material, real time shadowing algorithm, shadow mapping and percentage closer filtering.

soft-renderer

soft-renderer consists basic elements of rendering pipeline: model loading, geometry transformation, barycentric coordinate based rasterization, Phong shading and texture mapping.

Astral

my toy offline renderer, implemented ray casting, ray geometry intersection, recursive ray tracing.


Misc