I am Hanyang Lu, I received my B.Sc degree in Computer Science(Artificial Intelligence) from School of Computer Science and Engineering, Southeast University. I am interested in graphics programming.
horizon is a real time rendering engine for my graduation project. It is for implementing real time atmospheric scattering effect.
Dredgen-gl is a real time renderer based on OpenGL, Implemented deferred shading pipeline, physically based shading for opaque material, real time shadowing algorithm, shadow mapping and percentage closer filtering.
soft-renderer consists basic elements of rendering pipeline: model loading, geometry transformation, barycentric coordinate based rasterization, Phong shading and texture mapping.
my toy offline renderer, implemented ray casting, ray geometry intersection, recursive ray tracing.