about me
undergraduate.
love games.
interested in real-time photorealistic rendering.
sometimes update blogs to record what I'm doing.
blogs
see bloglist
projects
a c++ soft renderer that does not rely on any graphics API
simulate basic rendering pipelines which includes geometric transformation, back-face culling, texture mapping, shading, etc.
friends link
bobo
others
resource page
somthing touched/inspired me
contact
email: v4vendeta.lhy@outlook.com
github: https://github.com/v4vendeta